Archive for October, 2010

Drag Thing

Sunday, October 31st, 2010

Review by Ellen Tevault

Drag Thing: The Strange Case of Jackle and Hyde
Victor J. Banis
Wildside Press
$13.49 or less from Amazon

Book blurb: “In Victor J. Banis’s hilarious gender-bender send-up of the mutant superhero genre, hetero Peter Warren’s ambition is to design women’s dresses, and his most secret desire is to wear them. His cop wife, Teri, also secretly longs to see her hubby “dressed up,” but hasn’t yet found the right way to tell him. And when Peter drinks the “wrong stuff,” he
turns into the eight-foot-tall monster called Drag Thing.

Add to the pot a pair of lesbian scientists working on a formula to make women stronger and more aggressive; a trio of hapless Homeland agents planning to purloin the formula for purposes of warfare, inept gangbangers who call themselves The Moes and kidnap pets for ransom, a nefarious villain who becomes The Owl, a horny Great Dane with lavender toenails, and a monster cat who turns into Franken-pussy, drag queen Lorelie Lee, Nurse Gladys Kravitz and her homophobic husband, Abner, and a naughty trick or two, and the result is a genuine treat for the reader!”

This is fast-paced and quirky. I had a hard time deciding how to classify this one. It has superhero elements, but the orientation and gender elements are mixed up. I think to make the reader realize that there is no such thing as normal and that in one way or another, we’re all queer. There are elements that may shock some readers, but I thought they were well-handled. My wife on the other hand that they were too over the top. She understood that they were probably there to make a political statement, but she thought the author went too far and could have accomplished in a better way. I don’t agree. They were over the top, but the whole novel is. That’s what makes this book so great. I loved the underlying political jabs, the Hulk-in-a-dress superhero, the bumbling idiot gang-bangers, and the stupid Homeland security agents.The characters are well-developed. The plot is strong and fast-paced. Also, I liked that Banis played with people’s perception of others and the muddy definition of what is queer and what is normal. This novel socks a great political punch, while entertaining the reader with a great story.

I recommend this to readers who won’t squirm when things go too far. I loved that normal and good was a little murky at times. I highly recommend this to lovers of superheroes stories and other readers that want to read something totally unexpected.

This review was originally published by Ellen Tevault at her Erotically Ellen blog and is published here courtesy of the author.

Purchase this book from Amazon or search for other sellers with the ISBN 1-4344-0192-8. Explore Wildside Press for other books of interest.

Supervillainz

Sunday, October 31st, 2010

Review by Ellen Tevault

Supervillainz
Alicia E. Goranson
Suspect Thoughts Press
$9.99 or less at Amazon

Rump-smacking good action-adventure trans fiction … that boots transgender literature out of the classroom and into the streets. A hard-edged tale of passion, revenge, and low-rent apartments. Supervillainz has romance, car chases, brutal
superheroes, epic battles in dyke bars, and a climax that will have you reaching for the tissues.

Despite what the book blurb above says, I never felt like grabbing for tissues. Even though I enjoyed this award-winning novel, I was frustrated by the fact that it wasn’t what I expected. Since I love superhero stories, I expected a different novel than what this story provides. If I had read this novel without my strong expectations, I would’ve enjoyed it more.

The plot is fast-paced and the characters are well-developed. When Devon convinces Bit to smoke, I was disgusted. Since smoking is a pet peeve of mine, this scene clouded my view of Devon throughout the book. I found it hard to like some of the characters, including the main characters, at times.

I don’t know if I missed earlier signs, but I thought Devon was a transgender butch until he took a testosterone shot in the middle or last half of the book. It wasn’t until then that I realized he was a female-to-male transexual. I understand that Goranson maybe didn’t want to spell out where the characters were with transitioning, so that readers could visualize them the way they wanted them to be, but I would have liked to have known sooner. I think Goranson expected the reader to understand where the characters were on the gender spectrum and other topics in the plot, which I missed at first. I think the author needed to explain these things in the novel further, instead of expecting the reader to figure it out on his own.

This novel is fast-paced and a good attempt for a first novel by a new author and has won Project: QueerLit 2004 and was a 2006 finalist for the Lambda Literary Award for Transgender. Goranson stretches genre fiction and characters into new territory. I enjoyed the fact that Devon and Bit didn’t receive a lot of negativity from the lesbian community they hung out in for being transgender. I recommend this book to readers craving transgender characters which are real, even if they aren’t always likeable.

This review was originally published by Ellen Tevault at her Erotically Ellen blog, and is published here courtesy of the author.

Purchase this bookfrom Amazon or search for other sellers with the ISBN 0-9763411-8-2. Copies are also available through Abe Books sellers.

Queeros

Sunday, October 31st, 2010

Review by Fred Towers

Queeroes: Save the Gay, Save the World
Steve Bereznai
Lethe Press Books
$15 PB $9.99 Kindle

Even though I heard that Lethe Press Books released Queeroes because it was difficult to find in the U.S. under the Canadian publisher, I read and reviewing the Canadian copy. I don’t know if there are any differences in the Lethe version of the book.

I enjoyed this book, but my partner struggled with it. The difference is that I’m a superhero fiend, and he isn’t. He felt that it was too immature and geared toward a much younger audience than him. I found myself as a queer teen in the teen drama. If you’re like me and love anything superhero, especially GLBT superhero, you’ll want this in your collection. If you’re more like my partner and want a gay teen superhero novel with more maturity, you may prefer Hero by Perry Moore. I found the story line fun and exciting. Bereznai uses humor in the characters, the powers, and the plot twists. The villain’s “creations” confused me some, but I didn’t let that stop me from enjoying the story. His power was unique, at least to me.I recommend this book to GLBT teens, superhero fiends like me, and others who can handle the teen drama of being queer, having powers, and still dealing all the other teen crap that goes on.

This review was originally published by Fred Towers at his blog, fredtowers.blogspot.com, and is published here courtesy of the author.

Purchase this book in print or for the Kindle from Amazon or search for other sellers with the ISBN 1590212150.

Explore Lethe Press for more LGBT fiction.

Glamazonia Preview

Wednesday, October 27th, 2010

Hey there! Are you the adventurous sort ready to take a chance on anything or anyone? Or maybe you’re not and you to feel safe before taking that leap. Or maybe you’re cheap like me! Who doesn’t have to be right now? Well, whichever you are there’s a free thirty – yes three zero – paged preview of Justin Hall’s Glamazonia The Uncanny Super Tranny graphic novel coming in December. Get teased with Glamazonia’s never before revealed origin, and her affairs with JFK, Castro, and Che.  Guest art from Robert Kirby, Dave Davenport, MariNaomi, Paige Braddock and Steve MacIsaac. Thrill as Glams gets her own sidekick – Rent Boy! I know what you’re thinking – “Thirty pages? Why buy the book?” Because she’s not giving it all away, there’s 90 more pages!

Possibly the only thing that could make Glamazonia better would be if she fought a zombie J. Edgar Hoover! Now click this link for the preview. sweetie! Or ease into it here. Give this code – Diamond item #OCT101093 – t0 your comics shop!

From The Champaign Library

Wednesday, October 27th, 2010

Last week a trip to my library netted me a trio of items: volume 1 of Jeff Lemire’s Sweet Tooth and DVDs of Torchwood Children of Earth, and cult favorite Firefly. I took advantage of the dollar pricing when Vertigo released the first issue of Lemire’s series and while I found the premise in which the only children born in a post apocalyptic world are human/ animal hybrids to be interesting, it didn’t strike me enough to rouse my curiosity to put it on my pull list. Gus is a nine year old boy with the antlers and other deer  attributes. As the story opens his entire life has been spent with his religious father living in near total isolation in a cabin in the woods. Evidence of the outside world in the form of candy bars begins to appear, and the temptation is too much for the boy who’s sustenance has come from his father’s meager garden. Like Bambi before him, Gus is left to his own devices when his father dies from some infection (as will every adult) that’s related to the unknown apocalypse. Gus’ life is further spun out of control when a pair of hunters find him and he’s in turn rescued by the mysterious, grizzled Jeppard, and they set off across the devastated countryside in search of “The Preserve” and find themselves in a few unnerving and dangerous situations with unsavory locals. This Preserve has the mystique of being a safe haven for mutant children, but the fact is quite the opposite and Jeppard is more mercenary than savior. Or is he? That’s the question left by the cliffhanger ending.

Based on the collection I believe Sweet Tooth probably reads better in trade format. I can’t recall reading any of Lemire’s previous indy work so I’m unaware if his indy styled ideas are written so sparsely, especially in comparison to his Atom stories which are positively chockful of words in comparison. I found myself zipping through each chapter, not from anticipation, but because the dialog is lean and Lemire’s art here didn’t provide me with enough stopping points to slow down. It isn’t that the premise and characters are bad. They’re not. In the month before this though I’d eagerly plowed through The Walking Dead Compendium and the two following trades and its emotional impact is still fresh enough to color my perception of Sweet Tooth. I’ll give future volumes a read and give Lemire’s The Nobody and Essex County a try.

For the past few months I’ve got my dose of Torchwood from Titan’s comic but the artistry of Pia Guera and Tommy Lee Edwards has only made me want to watch the episodes again. I love Barrowman’s Jack and Ianto is no stale Jaffa Cake either, but until I buy the DVDs I’ll have to share them with the other guys and gals in town. So for now it’s Children of Earth and damn! it’s wrenching to watch knowing what’s in store for Ianto and Jack. As much as I hate what happened, I think throwing out many of the rules that make so many TV shows (and comics) stodgy was a smart approach.

Firefly rounds out my library haul. Nathan Fillion is another actor that lives in my fantasy world. Sure, new episodes of Castle provide a weekly dose of impish grins and sexy eyes but there’s not a lot of physical action unless it’s running to/ from a crime scene or shooting at criminals.

Excuse me while I contemplate how a Fillion appearance on Torchwood might play out.

So Good To See You Again, Vi & Ayla

Friday, October 22nd, 2010

Flip through the pages of Legion of Super Heroes #6 (in stores 10/20/10) and nearly half way through the book Shrinking Violet and Lightning Lass appear together. An otherwise average scene if not for Vi’s hand resting on Ayla’s hip while she tells Ultra Boy and Phantom Girl who are off panel that she’s taking Ayla back to her home world Imsk for the holidays. The scene brings back memories of Vi and Ayla’s relationship depicted during Tom and Mary Bierbaum’s time as Legion writers, and I hope this is a tease from current writer Paul Levitz that he’ll put the two women back together.

Vi and Ayla, it really is so good to see you again!

Art by Francis Portela

Art by Francis Portela

Civilization V

Wednesday, October 20th, 2010

Review by Arthur A.

Civilization V is the latest installment in the long-running Civilization series. I’ve been a fan of the series since the original game. I’ve played every game in the series, including the console-based Civilization: Revolutions and the off-shoot Civlization: Call to Power, and I’ve played the original Avalon Hill Civilization board game that inspired the computer game. You could say I’m quite the fan of the series. You could even say I was a fan of the series before the original game was released, because I was excited about the game from the moment I read the preview in Computer Gaming World. Empire building “4X” (eXplore, eXpand, eXperiment, eXterminate) gamesare my favorite game genre, and, while the Civilization series didn’t create it, it did, as far as I’m concern, define the genre, and still does. Just to prove how much I wanted to play this game, I will tell you I bought a new laptop almost entirely to be able to experience it at full glory. (Yeah, I’m a geek with lots of dollars, but very little sense. #rimshot#)

Not surprisingly, I’m going to focus on how it compares to the other games in the series, especially Civilization IV. Ultimately, my answer is “pretty well, though there are things I miss.”

There’s several very noticeable changes, some of which will seem quite radical to fans of the earlies games. The first is that the grid uses hexagonal spaces (“hexes”) rather than squares. That’s not a big change, and really doesn’t seem to make a heck of a lot of difference.

Possibly the biggest change is a limit of one unit per space on the “board”. (Well, one combat unit and one non-combat unit. You can have, for instance, a worker and a swordsman in the same space.) That very much changes the game. No more creating huge stacks of units to go to war with your enemies — you have to maneuver your entire army piece by piece. Now, that might sound tedious, but you’re also dealing with a lot fewer units than you were in previous versions of game — an army of thirty units or so is quite big in Civ V, but would represent a pretty weak military in earlier versions.

Also, cities can now defend themselves; you don’t have to garrison units in them (though it’s not a bad idea.) The key effect of these two changes are battles now take place outside cities a lot more, which seems more realistic. You can fight, for instance, a battle like World War II’s Stalingrad, but you’ll have to fight your way there first.

If you like the cultural side of the game, you’ll find that it’s been changed a lot, too. Rather than the five Civics, each with five options, there’s an elaborate set of trees that determine how your society functions. I very much like that addition to the game; it allows a great deal more customization of the type of society you run. Also, intriguingly, the larger your Civilization, the slower it generates cultural advances. This makes a small civilization a lot more playable than it did in previous versions. In fact, I won a cultural victory with a one-city civilization. (Just watch out for your more aggressive neighbors!)

Another big addition is “city-states”, which are best defined as “nations that aren’t trying to win and only have one city.” You can interact with them, but on a limited basis — you can bribe them to be your friends, do favors for them like attack a rival or covertly give them troops, or impress them by building wonders, but you don’t have the full scale of diplomatic options you do with “real” civilizations. I find the concept intriguing, but I wish the designers had included more options for interacting with them. I wonder if they wanted to do more with city-states, but deadline pressures curtailed their plans.

If there’s one thing I miss from Civ IV, it’s the religious factor. You could actually found several of the major world religions, spread them throughout the world, and use that influence (and, as often was and is the case, use religion to make yourself a heckuva lot of gold!) That’s gone gone gone. Religion is still a factor in the game, but no where near as much, and there’s no specific religions; you can just choose “piety” as one of your civics, and build generic temples. I’m a history buff and find the influence of religion on human history fascinating, so I was disappointed to learnthat was gone. Intriguingly, though, you can also adopt “rationalism” as a civic (though not at the same time as piety), which does make running an society of atheists possible.

The tech tree, which is one of the absolute core elements of the game, has some additions, but nothing too big that I’ve noticed. While I’ haven’t built them yet, it’s my understanding Giant Death Robots are an option for late game high tech civilizations. And really, what more does a game need?

Spies are gone from the game, but I rarely used them anyway. Apparently,they never were popular with players, so the designers decided to drop them.

I was also disappointed to learn they dropped the Wonder videos and victory animations — it’s just simple images for both. They’re often beautiful images, but dang it, I miss getting a big video finish once I’ve taken over the world!

Speaking of beautiful images, the graphics are quite pretty to look at, but I’m using a high-end laptop with a top of the line graphics card. (Like I said, new laptop just to play the game.)

Overall, I love the game. Now, likeI said, this is my favorite genre of game. But if you have any interest in strategy games,  particularly slower paces ones that reward brainpower over your ability to manipulate a controller, give it a try.

Mass Effect

Tuesday, October 19th, 2010

Review by Liam

As a TV-phile, movie buff and comics fan, I demand a strong story and and well-developed characters before I become a fan of a title. But as a video game player, I have found that these things tend to be lacking in most games. Sure there may be some vague reason for your character to do and say the things he does, but it’s really just an excuse to get you to the next level/puzzle/map.

One game developer has built a reputation for putting story telling at the forefront of their games and has found a golden grail of gaming markets. BioWare is responsible from some of the best stories to grace video games as far back as Baldur’s Gate (1998) and Neverwinter Nights (2002) and Knights Of The Old Republic (2003). These titles are legends among gamers and this year they have released their greatest and arguably best RPG (Role Playing Game) to date.

Using a similar style as Knights Of The Old Republic, Mass Effect is a combat oriented role playing game with the player taking the role of Commander Shepard. However it’s left almost completely up to the player as to “Who” and “What” Commander Shepard is. Aside from being a Human (which is essential to the storyline) the rest is wide open. The player sets the gender, physical looks and Military Specialization (aka Class) and also determines how Shepard will react in almost every situation and conversation in the game.

The combat system is very easy to pick up and can be scaled to fit most any player’s abilities. Casual gamers will not have a problem with the lower difficulty settings or it can be cranked up to provide a challenge to most any seasoned players. Plus there’s the tried and true “save game” right before a big fire fight just in case. Depending on the chosen class, Shepard will shoot, use his biotics (think telekinesis) or his tech (more like a magic system) to take down the enemies. There are quite a few battles to be fought, it is a video game after all. Thankfully the combat never gets stale. With races against time, conversations in the middle of a fight and other things happening in the world around Shepard and his crew, it never becomes boring.

The real star of the show in this franchise is the story and character development, those all important elements most of us look for in other entertainment. It’s very easy to get sucked into Shepard’s world and his (as well as humanity’s) plight. In this universe, alien races are dominant and humans are seen as a race that has just started to gain its sea legs. Most of the aliens don’t take humans very seriously. It’s up to you to change that perception. Along the way, you’ll also have to decide who lives and dies on your crew. With each of your crew members having their own background, personalities, specializations and relationship to Shepard, this is often a gut wrenching choice.

Currently Mass Effect has two chapters out with a third (and final?) due out in 2011. In the original Mass Effect, the player becomes the first human to hold the title of Specter, an intergalactic multi-alien task force of honor bound warriors. As you gain your crew and learn what is really going on in the universe, the story starts to snowball. At one point during the story, you’ll have the entirety of an alien race looking to you for survival or utter annihilation. By the end of the game the race for survival is fully underway, but far from over.

Mass Effect 2 opens with a tutorial section and a video that left this reviewer slack jawed and stunned. The combat system and user interface for the second chapter is greatly improved, as are the textures and quality of animation. But again the draw remains this incredible story about one person’s fight for the survival of his species and indeed most sentient species. As with the original, a crew must be assembled, this time from a much larger selection than in the original game. You and your crew then take helm of a ship and try to stop the invading forces.

By providing a great deal of control over the central character, even before much of the story is known, Mass Effect gets the player deeply involved from the beginning. Since most players are going to create someone physically attractive (which is fairly easy to do with the customization system), they will have a natural bond to start. Once the player starts making decisions and building relationships, that bond becomes even stronger. Once a situation is thrown up where they have to decide who lives and who dies, it matters. In most video games you just hit the Start button and respawn. In Mass Effect, when a character dies, they usually stay that way.

The player input does not end there. It’s possible to play Mass Effect 1 and make the decisions that effect things even far into the storyline of Mass Effect 2. I’ve played the game several times from opening to ending and gotten different cut scenes, conversations and even different outcomes of battles based on the decisions my character made, sometimes much earlier in the game. There simply is not another game on the market that lets the player have that large of an impact on the actual storyline, while also having a storyline that is as well written as this one.

If this sounds a lot like some large budget space opera motion picture, you aren’t far off. The cast of this particular space opera is a geeks dream come true. Keith David, Lance Henriksen, Seth Green, Shohreh Aghdashloo, Adam Baldwin, Yvonne Strahvshi, Martin Sheen, Tricia Helfer, Carrie-Ann Moss, Michael Dorn, Brian Bloom and Marina Sirtis all have major roles in the game. Well known voice actors Jennifer Hale and Mark Meer carry the duties of voicing Shepard (female and male, respectively). Think of the budget you would need to hire all of those actors as well as the CGI to make a universe like this come alive. Yet, BioWare did it their way and made it approachable to anyone who can swing a mouse and knows what WASD is.

There is downloadable content available for both titles, although the original Mass Effect’s DLC is now free. Mass Effect 2 separated the vehicle missions out of the core game and into DLC, but honestly they are not worth it. What is worthwhile are the two DLC characters that add to your party roster. Kasumi the master thief and Zaeed the old Commando both offer really nice back stories and Kasumi is a must on just about any team. The rest of the DLC offerings have been scarce, although The Shadow Broker adds a new chapter that I have yet to have a chance to play through. If they treat this game like the others that have had DLC, they will soon release a “complete” edition that includes it all for one price.

With Mass Effect 3 several months away and the prices on both Mass Effect and Mass Effect 2 dropping to affordable levels, this is the perfect time to check out the best sci-fi epic since Star Wars. Both titles are available for Windows PC. Mass Effect 2 is also on Xbox360 and coming soon for PS3.

There is a four issue comic that fills in some blanks from the opening of Mass Effect 2, available on BioWare’s website . Well worth the read for fans and newcomers alike.

Liam’s email addy is theclocktower at gmail dot com

A Date With…?

Monday, October 18th, 2010

Running from late 1947 to late 1960, A Date With Judy is a comic that was intended to appeal to young girls. I’d never see an issue before until recently when I came across A Date With Judy #66 (Sept. 1958) along with several romance comics from the same period. The three short stories center around the relationship between beautiful blonde Judy, her red-headed boyfriend Oogie, Tootsie, Judy’s friendly rival for Oogie’s affections, and Sherman. Judy, Oogie, and Tootsie, who all seem to be Archie derivatives, appear before Sherman, sometimes called “Sherm”. When Sherman appears in the first story I thought “Oh my god! It’s a coded gay character!” Look at those eyelashes! Then there’s the curly hair, the way the artist drew his body language, a yellow sweater (contrast it with Oogie’s bold blue and black sweater), bow tie, and purple pants. With these visual elements it was easy for me to read into Sherman’s and Oogie’s dialog and wonder if Sherman wasn’t jealous of Judy and crushing on the red-headed boy next door.  Right?


Well, he was jealous. Just of Oogie because, like the title says, he wanted “a date with Judy” and not a date with Oogie.

You know, I’d really like to read an LGBT romance anthology. Let me know if you know of one!

From The Champaign Library

Monday, October 11th, 2010

My budget is tight! My space is even tighter! And my love for comics continues! Watching episodes of Hoarders, as I’m also doing right now, freaks me out! The shocking physical conditions of hoarders’ homes is one huge factor. There’s also the emotional and psychological attitudes many hoarders exhibit. The shock hits home sometimes. The two homes my maternal grandparents owned in my lifetime were immaculate and somewhat spare, thanks to my grandma. In contrast, my grandpa bought up tools, good furniture, odds and ends, and bought buildings for his stuff after filling the shed. The buying drove her crazy.

And so it is with comics for me. I’m at the point now where something old has to go out to make room for something new, and it’s been difficult because it’s meant re-examining my relationship to things in general, but books specifically.

Galactus sees you!

Thankfully my library has great graphic novels, either in its own collection or through inter-library loans! Most recently I’ve borrowed Mysterius the Unfathomable, Kirby: King of Comics, and Walking Dead Compendium volume 1. Jeff Parker and Tom Fowler’s Mysterius is a cantankerous, somewhat egotistical sorcerer with a penchant for traveling by private rail car. Mysterius meets Ella, a young writer for an alt paper who’s come to cover a seance he’s conducting. After some subtle manipulation, she reluctantly joins the magician on a supernatural adventure. But the tone isn’t all doom and gloom here, thanks in part to Fowler’s art which is dynamic and animated and a great choice to bring the wacky hijinks to life. I’d consider picking up a one shot or another mini series, but who knows what might happen now that Wildstorm is shutting down. Actually, I think Mysterius could easily make the transition to cartoon and be at home for Cartoon Network’s Adult Swim.

It’s probably a bad idea to confess I’ve not had nearly the same level of appreciation for Jack Kirby’s work that other comics readers do. Who the heck doesn’t like Kirby, right! Neal Adams, Berni Wrightson, Curt Swan, John Buscema, Gene Colan, and Barry Windsor Smith had the strongest pull for me at the start of my comics love affair. Only within the past few years did my opinion begin to soften of the man alliteratively crowned King Kirby. On a different visit to the graphic novel section in my library, I came across Kirby: King of Comics and decided it was time to learn about the man and the artist.

Mark Evanier’s book on Kirby is oversized at 12 x 9 inches, making for really beautiful reproductions. It’s a fittingly big book coming in at three pounds and numbering 224 pages. Evanier presents a ton (okay, 3 pounds) of stories, anecdotes, and comics history, a lot of which was behind the scenes, in a clear and informative style. It’s a shame DC editors Jack Schiff and Mort Weisinger went out of their ways to mistreat Kirby. The artist might have stayed at DC instead of leaving the Challengers to pick up what work he could from Atlas until Martin Goodman gave Stan Lee the go ahead to try superheroes. From reading this book I came away with an appreciation for Kirby as a man and as a husband and father whose overwhelming need was to take care of his family.

You can't hide, puny human!

My last library read is The Walking Dead Compendium. I’ve heard nothing but positive comments about this series but ignored it because I assumed it dealt mainly with zombies and I had a low opinion of Robert Kirkman’s writing based on some of his Marvel Team-Up that I read. Unlike my other library finds, I had to request to borrow Walking. I took the 7 other requests ahead of mine as more indication that the story was better than average. Walking Dead is amazing! Sure, there are zombies, but they’re a plot device. Kirkman brings a small group of survivors to life with an intense focus on characterization and Charlie Adlard is great at conveying emotions in his art. Yes, there’s a ton of action! And there are terrible consequences! Things happen and they’re not undone! No, I won’t tell you anything to spoil you! But if you’re bored with the controlled and often convoluted status quo in superhero comics, you really should check Walking Dead out. The compendium volume collects 48 issues and so massive I was afraid the book might split in two. Of course Image has smaller trades and Amazon’s compendium listing lets you preview part of the book.