Posts Tagged ‘games’

DC Universe Online

Thursday, December 9th, 2010

Not necessarily final box art

Review by Liam

The NDA has finally been lifted on DC Universe Online and as promised here are my first impressions. Please keep in mind that the game is technically still in Beta so none of this is finalized.

Let’s start with the storyline that is shown in the video I am sure most of us have seen. The basic idea is that a Future Lex Luthor has come back to enlist the help of today’s heroes in cleaning up his own mess. Seems in his timeline he actually defeated all of the Super Heroes. And the moment the last one fell, the true enemy surfaced (Brainiac!) and destroyed the planet. Lex survived by living in the air ducts. He’s come back and insisted that we need a much larger super hero force to defeat what lay ahead. He brought something to help, modified Brainiac spores that contain the powers of heroes from his timeline. He has released these on to our unsuspecting world to create new heroes. Obviously this is where you come in. You take the role of one of these newly created Super Beings who has been captured by Brainiac and the tutorial is your escape.

The character creation is very lacking when compared to other Super Hero Multiplayer games. The idea is you should created a “base” costume (you are a prisoner after all) and as you get drops from doing missions and beating up on people, you will get more specialized gear. This incorporates the MMO standard of “phat loot”, while still allowing you to choose if you actually look like you are wearing the item or not. The major problem here is even with the drops and styles of costumes, you could collect every piece of it and still come nowhere near the offerings of City Of Heroes or Champions. Many people have begged for more costume options. It’s one of the biggest complaints in the beta.

The second biggest complaint is the power sets. First off allow me to explain a rather complicated combat system. First off, everyone has a Base Attack and a Ranged Attack. Even if you are a “Pistol” user, you still hit people with your pistol or shoot them. The choices for the Attack Styles are decent enough and with the loot in the game you can quickly change your choice of weapon into something you can live with. You have basics like Brawling, Martial Arts, Pistols, Rifle, One Handed, Two handed, Staff and Hand Blast. Without even getting into the actual Power Sets, let’s look at combat with just the Attack Styles. On the PC your Melee attack is the Left mouse button. So to hit something you click. To hit it again, you click again. Now let’s say you want to mix it up and use your ranged attack. Well that’s the Right mouse button. So combat soon becomes a carpal tunnel educing combination of right and left clicks to take down your foes. After just one day of playing, I went to my local game store to purchase a game pad. There really is very little way you can play this game with mouse and keyboard and expect to be able to use your hands later. As a side note, the game is being released on PC and PS3. However, when it comes to controllers on the PC, the PS3 controllers will not work. You must get a wired Xbox 360 controller. Since that’s made by Microsoft, it’s plug and play with Windows 7. Again, the game is in no way ever going to released on Xbox 360, but the only controller you can use is an Xbox 360 one plugged into your PC. As a result, the game indicates you should push your standard PS3 buttons (since it knows you are using a game pad), but since you are using an Xbox controller, none of the buttons are labeled with those symbols! In other words you must know the layout of a PS3 controller just to use a 360 controller on your PC. Sound convoluted? Yes. Yes it does.

Now that you have all that, let’s add in the actual Power Sets. These come in only three flavors. Two powers for each flavor. You can choose to be Defensive, Controller or Healer. As Defensive you have Fire or Ice. Controllers have Gadgets and Mental. Healers have Magic and Nature. That’s it. The way these powers play out is as follows. Let’s say you took Staff and Nature. When you hit something with your staff, you will get nature graphics and colors to your attack. Then once you gain super powers, you will do things like Vine Whip to pull things closer, bloom to heal yourself and team mates. Or you could go the other way with it and transform yourself into a gorilla (a la Beast Boy). There are options, but they are very limited. Which is the real draw back to any sort of creation in the game. There simply are not enough choices when you compare this game to any other Super Hero game out there.

To make things more complicated, each side (Hero and Villain) has three story lines, depending on who you choose as your Mentor. Batman, Superman and Wonder Woman will lead you on the Hero side, while Joker, Lex and Circe are your choices for Villains. Not only do these define your storyline but they also define your “gear”. Joker/Batman are Tech, Lex/ Superman are Genetics and Wonder Woman/Circe are Magic. I played through most of these up to the first “Boss” battle. They are designed to let you “live” in that character’s world. For instance Batman sent me to first fight off some Scarecrow bad guys, Superman was after Parasite, etc. This part of the game is the most confusing for new players because they are asked to make a choice that is not clearly defined in the creation process. Go with your gut, choose who you like. I spent more time in Batman/Joker than anyone else because Gotham is my city of choice. The Tech,Genetics and Magic parts really just effect the vendors you will use in game.

The story is interesting and the characters you run into are a fans wet dream. Within moments of signing up with the Joker (voiced by Mark Hamill!), I was talking to Catwoman and Two Face. My big boss battle was with Huntress (Catwoman fighting by my side). The flavor of the game is dead on and plays directly into the fans wanting to interact with the people we know from the comics. However traveling through the city (Flying, Acrobatics or Speed are your only choices. I suggest Acrobatics. It’s a lot of fun, but actually plays more like Spiderman than Batman), it feels empty. Unless you are in the middle of a hot zone, there never seems to be much going on in these huge cities. You see a few people on the streets but nothing like what you’d expect in a major city. Not a huge deal but it feels much more like you are playing on an abandoned movie lot than a thriving city.

The real problem here is the combat and game system itself. The first rule of this game is to forget everything you know about MMOs. If you try to compare it to any other MMO you will simply fail. This is not a “Target, Click, Wait” kind of game. It’s much more of an arcade game or an action title. If you played any of the X-men Legends or Marvel Ultimate Alliance games, you will feel right at home. It’s basically those games taken to a single character perspective (instead of a team of four). From punching and kicking to using your powers, this is action game play. If the game had been made into a single player, stand alone game this would be fairly on target. But as a “pay per month” Multiplayer game, it’s very repetitive and dumbed down. Your success in the game has much more to do with your ability to mash a button faster than your opponent than your “power” as a hero or villain. The game does look great it’s just a shame that it doesn’t play as well. Since this is in Beta, there are several voices missing, several missions that don’t work and other small issues, but it’s very easy to see these things being polished off before release. I don’t see the actual game play, costume selection or Power Sets getting an overhaul any time soon and these are where the main problems are.

If anything I could see someone buying it and using the free month to see what there is to see. What I can’t see is paying $15 a month for something that is sub par to many of the other (Free To Play!!) MMOs now flooding the market. If not for the subscription fee, it might be worth it just for the fan service. As it is I can’t see myself paying money for a game that simply doesn’t offer what I want in an MMO. Even with my pre-order, I don’t think I will see the launch of this one.

PSN Premium Members will get an offer to test the PS3 Beta after the first of the year and the PC PreOrders should already be in the game. By the time it releases anyone who was interested in the game should have had a chance to look at it. I don’t think this will be as bad as All Points Bulletin (an MMO that has already closed it’s servers only a few months after launch), but I don’t see it putting much of a dent in City Of Heroes or Champions Online’s memberships. And with Champions going Free To Play next year, if anything I see their numbers growing.

I am a disappointed fan. I love Jim Lee’s work. All the voices I expect these characters to have are in game. I love the universe this thing is set in. But there just isn’t enough actual game here to keep me interested more than a few days. Nice try though.

Visit DC Universe Online

Civilization V

Wednesday, October 20th, 2010

Review by Arthur A.

Civilization V is the latest installment in the long-running Civilization series. I’ve been a fan of the series since the original game. I’ve played every game in the series, including the console-based Civilization: Revolutions and the off-shoot Civlization: Call to Power, and I’ve played the original Avalon Hill Civilization board game that inspired the computer game. You could say I’m quite the fan of the series. You could even say I was a fan of the series before the original game was released, because I was excited about the game from the moment I read the preview in Computer Gaming World. Empire building “4X” (eXplore, eXpand, eXperiment, eXterminate) gamesare my favorite game genre, and, while the Civilization series didn’t create it, it did, as far as I’m concern, define the genre, and still does. Just to prove how much I wanted to play this game, I will tell you I bought a new laptop almost entirely to be able to experience it at full glory. (Yeah, I’m a geek with lots of dollars, but very little sense. #rimshot#)

Not surprisingly, I’m going to focus on how it compares to the other games in the series, especially Civilization IV. Ultimately, my answer is “pretty well, though there are things I miss.”

There’s several very noticeable changes, some of which will seem quite radical to fans of the earlies games. The first is that the grid uses hexagonal spaces (“hexes”) rather than squares. That’s not a big change, and really doesn’t seem to make a heck of a lot of difference.

Possibly the biggest change is a limit of one unit per space on the “board”. (Well, one combat unit and one non-combat unit. You can have, for instance, a worker and a swordsman in the same space.) That very much changes the game. No more creating huge stacks of units to go to war with your enemies — you have to maneuver your entire army piece by piece. Now, that might sound tedious, but you’re also dealing with a lot fewer units than you were in previous versions of game — an army of thirty units or so is quite big in Civ V, but would represent a pretty weak military in earlier versions.

Also, cities can now defend themselves; you don’t have to garrison units in them (though it’s not a bad idea.) The key effect of these two changes are battles now take place outside cities a lot more, which seems more realistic. You can fight, for instance, a battle like World War II’s Stalingrad, but you’ll have to fight your way there first.

If you like the cultural side of the game, you’ll find that it’s been changed a lot, too. Rather than the five Civics, each with five options, there’s an elaborate set of trees that determine how your society functions. I very much like that addition to the game; it allows a great deal more customization of the type of society you run. Also, intriguingly, the larger your Civilization, the slower it generates cultural advances. This makes a small civilization a lot more playable than it did in previous versions. In fact, I won a cultural victory with a one-city civilization. (Just watch out for your more aggressive neighbors!)

Another big addition is “city-states”, which are best defined as “nations that aren’t trying to win and only have one city.” You can interact with them, but on a limited basis — you can bribe them to be your friends, do favors for them like attack a rival or covertly give them troops, or impress them by building wonders, but you don’t have the full scale of diplomatic options you do with “real” civilizations. I find the concept intriguing, but I wish the designers had included more options for interacting with them. I wonder if they wanted to do more with city-states, but deadline pressures curtailed their plans.

If there’s one thing I miss from Civ IV, it’s the religious factor. You could actually found several of the major world religions, spread them throughout the world, and use that influence (and, as often was and is the case, use religion to make yourself a heckuva lot of gold!) That’s gone gone gone. Religion is still a factor in the game, but no where near as much, and there’s no specific religions; you can just choose “piety” as one of your civics, and build generic temples. I’m a history buff and find the influence of religion on human history fascinating, so I was disappointed to learnthat was gone. Intriguingly, though, you can also adopt “rationalism” as a civic (though not at the same time as piety), which does make running an society of atheists possible.

The tech tree, which is one of the absolute core elements of the game, has some additions, but nothing too big that I’ve noticed. While I’ haven’t built them yet, it’s my understanding Giant Death Robots are an option for late game high tech civilizations. And really, what more does a game need?

Spies are gone from the game, but I rarely used them anyway. Apparently,they never were popular with players, so the designers decided to drop them.

I was also disappointed to learn they dropped the Wonder videos and victory animations — it’s just simple images for both. They’re often beautiful images, but dang it, I miss getting a big video finish once I’ve taken over the world!

Speaking of beautiful images, the graphics are quite pretty to look at, but I’m using a high-end laptop with a top of the line graphics card. (Like I said, new laptop just to play the game.)

Overall, I love the game. Now, likeI said, this is my favorite genre of game. But if you have any interest in strategy games,  particularly slower paces ones that reward brainpower over your ability to manipulate a controller, give it a try.

Mass Effect

Tuesday, October 19th, 2010

Review by Liam

As a TV-phile, movie buff and comics fan, I demand a strong story and and well-developed characters before I become a fan of a title. But as a video game player, I have found that these things tend to be lacking in most games. Sure there may be some vague reason for your character to do and say the things he does, but it’s really just an excuse to get you to the next level/puzzle/map.

One game developer has built a reputation for putting story telling at the forefront of their games and has found a golden grail of gaming markets. BioWare is responsible from some of the best stories to grace video games as far back as Baldur’s Gate (1998) and Neverwinter Nights (2002) and Knights Of The Old Republic (2003). These titles are legends among gamers and this year they have released their greatest and arguably best RPG (Role Playing Game) to date.

Using a similar style as Knights Of The Old Republic, Mass Effect is a combat oriented role playing game with the player taking the role of Commander Shepard. However it’s left almost completely up to the player as to “Who” and “What” Commander Shepard is. Aside from being a Human (which is essential to the storyline) the rest is wide open. The player sets the gender, physical looks and Military Specialization (aka Class) and also determines how Shepard will react in almost every situation and conversation in the game.

The combat system is very easy to pick up and can be scaled to fit most any player’s abilities. Casual gamers will not have a problem with the lower difficulty settings or it can be cranked up to provide a challenge to most any seasoned players. Plus there’s the tried and true “save game” right before a big fire fight just in case. Depending on the chosen class, Shepard will shoot, use his biotics (think telekinesis) or his tech (more like a magic system) to take down the enemies. There are quite a few battles to be fought, it is a video game after all. Thankfully the combat never gets stale. With races against time, conversations in the middle of a fight and other things happening in the world around Shepard and his crew, it never becomes boring.

The real star of the show in this franchise is the story and character development, those all important elements most of us look for in other entertainment. It’s very easy to get sucked into Shepard’s world and his (as well as humanity’s) plight. In this universe, alien races are dominant and humans are seen as a race that has just started to gain its sea legs. Most of the aliens don’t take humans very seriously. It’s up to you to change that perception. Along the way, you’ll also have to decide who lives and dies on your crew. With each of your crew members having their own background, personalities, specializations and relationship to Shepard, this is often a gut wrenching choice.

Currently Mass Effect has two chapters out with a third (and final?) due out in 2011. In the original Mass Effect, the player becomes the first human to hold the title of Specter, an intergalactic multi-alien task force of honor bound warriors. As you gain your crew and learn what is really going on in the universe, the story starts to snowball. At one point during the story, you’ll have the entirety of an alien race looking to you for survival or utter annihilation. By the end of the game the race for survival is fully underway, but far from over.

Mass Effect 2 opens with a tutorial section and a video that left this reviewer slack jawed and stunned. The combat system and user interface for the second chapter is greatly improved, as are the textures and quality of animation. But again the draw remains this incredible story about one person’s fight for the survival of his species and indeed most sentient species. As with the original, a crew must be assembled, this time from a much larger selection than in the original game. You and your crew then take helm of a ship and try to stop the invading forces.

By providing a great deal of control over the central character, even before much of the story is known, Mass Effect gets the player deeply involved from the beginning. Since most players are going to create someone physically attractive (which is fairly easy to do with the customization system), they will have a natural bond to start. Once the player starts making decisions and building relationships, that bond becomes even stronger. Once a situation is thrown up where they have to decide who lives and who dies, it matters. In most video games you just hit the Start button and respawn. In Mass Effect, when a character dies, they usually stay that way.

The player input does not end there. It’s possible to play Mass Effect 1 and make the decisions that effect things even far into the storyline of Mass Effect 2. I’ve played the game several times from opening to ending and gotten different cut scenes, conversations and even different outcomes of battles based on the decisions my character made, sometimes much earlier in the game. There simply is not another game on the market that lets the player have that large of an impact on the actual storyline, while also having a storyline that is as well written as this one.

If this sounds a lot like some large budget space opera motion picture, you aren’t far off. The cast of this particular space opera is a geeks dream come true. Keith David, Lance Henriksen, Seth Green, Shohreh Aghdashloo, Adam Baldwin, Yvonne Strahvshi, Martin Sheen, Tricia Helfer, Carrie-Ann Moss, Michael Dorn, Brian Bloom and Marina Sirtis all have major roles in the game. Well known voice actors Jennifer Hale and Mark Meer carry the duties of voicing Shepard (female and male, respectively). Think of the budget you would need to hire all of those actors as well as the CGI to make a universe like this come alive. Yet, BioWare did it their way and made it approachable to anyone who can swing a mouse and knows what WASD is.

There is downloadable content available for both titles, although the original Mass Effect’s DLC is now free. Mass Effect 2 separated the vehicle missions out of the core game and into DLC, but honestly they are not worth it. What is worthwhile are the two DLC characters that add to your party roster. Kasumi the master thief and Zaeed the old Commando both offer really nice back stories and Kasumi is a must on just about any team. The rest of the DLC offerings have been scarce, although The Shadow Broker adds a new chapter that I have yet to have a chance to play through. If they treat this game like the others that have had DLC, they will soon release a “complete” edition that includes it all for one price.

With Mass Effect 3 several months away and the prices on both Mass Effect and Mass Effect 2 dropping to affordable levels, this is the perfect time to check out the best sci-fi epic since Star Wars. Both titles are available for Windows PC. Mass Effect 2 is also on Xbox360 and coming soon for PS3.

There is a four issue comic that fills in some blanks from the opening of Mass Effect 2, available on BioWare’s website . Well worth the read for fans and newcomers alike.

Liam’s email addy is theclocktower at gmail dot com